Monkey Island 2: LeChuck's Revenge
Mac · DOS · Amiga
Un moteur fournit les outils techniques utilisés pour créer un jeu : rendu, physique, son et autres systèmes.
42 jeux répertoriés
Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their graphic adventure game Maniac Mansion (1987). It was subsequently used as the engine for later LucasArts adventure games and Humongous Entertainment games. It falls somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the language in which the game source code ends up. This also allowed the game's script and data files to be cross-platform, i.e., re-used across various platforms. SCUMM is also a host for embedded game engines such as the Interactive MUsic Streaming Engine (iMUSE), the INteractive Streaming ANimation Engine (INSANE), CYST (in-game animation engine), FLEM (places and names object inside a room), and MMUCAS. SCUMM has been released on these platforms: 3DO, Amiga, Apple II, Atari ST, CDTV, Commodore 64, FM Towns & Marty, Macintosh, Nintendo Entertainment System, MS-DOS, Microsoft Windows, Sega CD (Mega-CD), and TurboGrafx-16/PC Engine. Several SCUMM games have been officially and unofficially ported to other systems through use of the open-source ScummVM software
Mac · DOS · Amiga
Atari ST/STE · Mac · DOS · FM Towns · Amiga · Sega CD
Linux · Atari ST/STE · PC (Microsoft Windows) · Mac · DOS · FM Towns · Amiga · Turbografx-16/PC Engine CD
DOS
Commodore C64/128/MAX · Linux · Atari ST/STE · PC (Microsoft Windows) · Mac · DOS · FM Towns · Amiga
Commodore C64/128/MAX · Atari ST/STE · PC (Microsoft Windows) · Mac · DOS · Amiga · Apple II
Données de catalogue : IGDB. Actualisées le 25 octobre 2026. Les jeux disposant d’une fiche Game Debrief sont accessibles depuis leur titre.