Moteur de jeu

SAGE

Un moteur fournit les outils techniques utilisés pour créer un jeu : rendu, physique, son et autres systèmes.

13 jeux répertoriés

À propos du moteur

Westwood's last major engine before acquisition by EA, commonly known as the Strategy Action Game Engine (SAGE), originally named W3D, was a major modification of the SurRender 3D engine developed by Hybrid Graphics Ltd. Westwood first used W3D on Emperor: Battle for Dune and for their first-person shooter Command & Conquer: Renegade and their massively multiplayer online role-playing game Earth & Beyond. After Westwood was dissolved by their parent company, Electronic Arts, the engine was renamed SAGE (Strategy Action Game Engine) and updated for the release of Command & Conquer: Generals. The rendering portion remained nearly identical to the W3D engine, but most other elements had been redesigned from the ground up. The updated SAGE engine allowed for dynamic lighting that would cast realistic shadows and reflections on most objects, as well as higher quality visual effects and a stop-motion camera feature. The SAGE engine would continue to be used by EA Los Angeles on additional titles in the Command & Conquer series and on the real-time strategy series The Lord of the Rings: The Battle for Middle-earth. Following the release of the Command & Conquer 3 expansion Kane's Wrath, the engine underwent a large overhaul of its major systems. This new version of the engine was called SAGE 2.0 and was first used on Command & Conquer: Red Alert 3. Major upgrades included support for the PlayStation 3, an upgrade of the renderer to RNA (RenderWare New Architecture), complete replacement of the math library with RenderWare Math, integration of RenderWare Physics, dynamic environmental music, and numerous minor internal improvements. A common misconception was that the new engine itself was called RNA when in fact RNA only referred to the renderer. The last title to use the SAGE 2.0 engine was Command & Conquer 4: Tiberian Twilight.

Sociétés associées
EA Los Angeles · EA Pacific
Plateformes du moteur
Mac · PlayStation 3 · PC (Microsoft Windows) · Xbox One · Xbox 360 · Linux

Jeux utilisant ce moteur

Catalogue IGDB
Compilation · 2012

Command & Conquer: The Ultimate Collection

PC (Microsoft Windows)

Jeu · 2010

Command & Conquer 4: Tiberian Twilight

Linux · PC (Microsoft Windows)

Extension autonome · 2009

Command & Conquer: Red Alert 3 - Uprising

PC (Microsoft Windows)

Jeu · 2008

Command & Conquer: Red Alert 3

PlayStation 3 · PC (Microsoft Windows) · Mac · Xbox 360 · Xbox One

Extension · 2008

Command & Conquer 3: Kane's Wrath

PC (Microsoft Windows) · Xbox 360 · Xbox One

Jeu · 2007

Command & Conquer 3: Tiberium Wars

PC (Microsoft Windows) · Mac · Xbox 360 · Xbox One

Compilation · 2006

Command & Conquer: The First Decade

PC (Microsoft Windows)

Extension · 2003

Command & Conquer: Generals - Zero Hour

PC (Microsoft Windows) · Mac

Jeu · 2003

Command & Conquer: Generals

PC (Microsoft Windows) · Mac

Mod

Command & Conquer: Generals Evolution

PC (Microsoft Windows)

Données de catalogue : IGDB. Actualisées le 25 octobre 2026. Les jeux disposant d’une fiche Game Debrief sont accessibles depuis leur titre.