Logo de Capcom Play System II (CPS-2)
Moteur de jeu

Capcom Play System II (CPS-2)

Un moteur fournit les outils techniques utilisés pour créer un jeu : rendu, physique, son et autres systèmes.

8 jeux répertoriés

À propos du moteur

The CP System II (CPシステムII, CP shisutemu 2), also known as Capcom Play System 2 or CPS-2 for short, is an arcade system board that was the successor to Capcom's CP System, CP System Dash and Capcom Power System Changer arcade hardware. It was first used in 1993 for Super Street Fighter II and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. New releases for the system were produced until the end of 2003, ending with Hyper Street Fighter II. Technical support for the CPS-2 ended on February 28, 2019. Like its predecessor, games can be exchanged without altering the core hardware. The CP System II uses separate daughterboards enclosed in plastic cases to store both the games and the main board on, which are then put together so that the games can be played. Unlike its predecessor, however, games are encrypted, and must be decrypted via a decryption key stored on the main board's battery-backed memory to run them.

Sociétés associées
Capcom
Plateformes du moteur
Arcade

Jeux utilisant ce moteur

Catalogue IGDB
Jeu · 1997

Battle Circuit

Arcade

Jeu · 1996

Super Puzzle Fighter II Turbo

Arcade · PlayStation 3 · Sega Saturn · PlayStation · PlayStation Portable

Jeu · 1995

Cyberbots: Fullmetal Madness

Arcade · PlayStation 3 · Sega Saturn · PlayStation · PlayStation Portable

Jeu · 1994

Armored Warriors

Arcade · PlayStation 4 · PC (Microsoft Windows) · Xbox One · Nintendo Switch

Jeu · 1994

Ring of Destruction: Slam Masters II

Arcade

Jeu · 1994

Eco Fighters

Arcade

Données de catalogue : IGDB. Actualisées le 24 octobre 2026. Les jeux disposant d’une fiche Game Debrief sont accessibles depuis leur titre.