Illustration de SNK vs. Capcom: SVC Chaos
Visuel : IGDB

Combat

SNK vs. Capcom: SVC Chaos

  • Arcade
  • Neo Geo AES
  • Xbox
  • PlayStation 2
SortieArcade

À propos de SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Modes de jeu
Solo · Multijoueur
Perspective
Vue de côté
Thèmes
Action

Dates de sortie

8 sorties
  1. Arcade
  2. Neo Geo AES
  3. PlayStation 2Japon
  4. XboxJapon
Voir toutes les dates +4Réduire les dates
  1. XboxAmérique du Nord
  2. XboxEurope
  3. PlayStation 2Europe
  4. XboxAustralie

Vidéos

SNK vs. Capcom: SVC Chaos — Gameplay video

Gameplay

Voir la vidéo originale

Source : IGDB

Éditions et contenus

Dans l’univers Street Fighter

112
Afficher 24 jeux de plus

Les 32 plus récents sur 112.