
Plateforme
Hunchback II: Quasimodo's Revenge
- Commodore C64/128/MAX
- ZX Spectrum
- Amstrad CPC
SortieAmérique du Nord · Commodore C64/128/MAX
À propos de Hunchback II: Quasimodo's Revenge
On the first six screens Quasimodo must collect bonus bells to reach the following screen. On the first, a simple platform arrangement, the bells are set into the floor and walking over them will collect them. Each level of the platform screen is connected by the bell ropes at either end which go up and down. Hazards include arrows and fireballs which must be ducked or jumped, while on subsequent screens there are bats, birds and axes. On the seventh screen, which is inside the castle belfry, the working mechanisms of the clock threaten him. On completing the seventh screen, the game returns to screen one with an increased level of difficulty.
- Modes de jeu
- Solo
- Perspective
- Vue de côté
- Thèmes
- Action · Fantasy
Dates de sortie
2 sorties- Commodore C64/128/MAXAmérique du Nord
- Amstrad CPC, ZX SpectrumEurope
Vidéos
Captures d’écran
4Dans l’univers The Hunchback of Notre-Dame
6- The Hunchback of Notre Dame2002 · PlayStation

- Disney's The Hunchback of Notre Dame1997 · Game Boy

- Disney's The Hunchback of Notre Dame: Topsy Turvy Games1996 · PC

- Disney's Animated Storybook: The Hunchback of Notre Dame1996 · PC

- Hunchback: The Adventure1986 · Commodore C64/128/MAX, ZX Spectrum, Amstrad CPC

- Hunchback1983 · Commodore VIC-20, Arcade, BBC Microcomputer System


